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As soon as the latching process is
completed, you regain control and reengage the enemy while the
navigator takes the ship through the local Gravitron Ring,
heading towards the first of the four colonies scheduled for
supply delivery. As you enter the light tunnel, the scanning
officer reports three pirate craft have been detected approaching
behind the Pegasus. This poses quite a unique situation. You see,
at these speeds, no known weapon could out run a ship in front of
it without having the assistance of the Gravitron effect to give
it extra speed. However, ammunition moving away from a ship and
aimed towards another ship behind the first one can not only be
hit, but the force of the hit is greatly multiplied due to the
high speeds of the pursuing ship. Though a great disadvantage is
that at such great speeds, once fired, the ammunition is almost
immediately subjected to the laws of regular space and tends to
travel in a straight line at normal speeds instead of retaining
the full forward momentum of the weapon which fired it. Meaning
that unless the ship is directly behind the weapon, there is no
time for the shot to start at the top of the ship and journey
down right behind the engines, impacting with the enemy while
said foe is traveling as said similar speeds.
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