© Jerod Underwood Park Mission 2   <-  home  ->
The navigation officer enters the configured gravity pull figures into her counsel for correct launching and stopping speeds needed to arrive at the pirate's system wide shielding that stands in the way from arriving at the scheduled delivery planet where the colony is located at. The Gravity Ring, having receiving the data and activation codes, begins to warp space in its own way and pull the ship into it's heart. Before you know it, the ship has entered the tunnel of light. After only two seconds, reverse thrust is applied for braking procedures. Four seconds later, the ship breaks out of the tunnel back into normal space. With plasma bolt ready, you prime the gun and fire at the shielding. It tears open like a wet napkin. The ship proceeds into the system as the shield reseals behind it.
Almost immediately, a Skront scout ship comes heading your way, most certainly giving notice to all other pirate ships in the vicinity of your ship's position. Then again, did you really expect anything else? After three and a half minutes of doing battling with pirate ships, the ship closes in on the moon of Zippo-Aga. And, as rumored, a number of at least eight Skront fighters emerge out of the far side of the moon, ready for battle. As the navigator initiates an evasive maneuver at full speed, you begin to notice some energy loss to your weapon systems. Unfortunately, even with the pod's generator, you still have to deal with the limited energy crisis that has always existed on board these freighter ships. But, who ever said that this job was ever going to be easy?