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The navigation officer enters the configured
gravity pull figures into her counsel for correct launching and
stopping speeds needed to arrive at the pirate's system wide
shielding that stands in the way from arriving at the scheduled
delivery planet where the colony is located at. The Gravity Ring,
having receiving the data and activation codes, begins to warp
space in its own way and pull the ship into it's heart. Before
you know it, the ship has entered the tunnel of light. After only
two seconds, reverse thrust is applied for braking procedures.
Four seconds later, the ship breaks out of the tunnel back into
normal space. With plasma bolt ready, you prime the gun and fire
at the shielding. It tears open like a wet napkin. The ship
proceeds into the system as the shield reseals behind it.
Almost
immediately, a Skront scout ship comes heading your way, most
certainly giving notice to all other pirate ships in the vicinity
of your ship's position. Then again, did you really expect
anything else? After three and a half minutes of doing battling
with pirate ships, the ship closes in on the moon
of Zippo-Aga. And, as rumored, a number of at least eight
Skront fighters emerge out of the far side of the moon, ready for
battle. As the navigator initiates an evasive maneuver at full
speed, you begin to notice some energy loss to your weapon
systems. Unfortunately, even with the pod's generator, you still
have to deal with the limited energy crisis that has always
existed on board these freighter ships. But, who ever said that
this job was ever going to be easy?
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